Hey folks, Mirross and Draggles here. When it comes to champions, we strive to be transparent with you all on what weâre working on. Sometimes that means we get to announce brand new additions to the roster or share some behind-the-scenes thoughts about controls and design. This time, weâre doing something a little different. We want to share a couple of stories from development where we faced difficulties and explain what those challenges mean for two Shadow Isles champions: Thresh and Vieg